zkApp programmability is not yet available on the Mina Mainnet. You can get started now by deploying zkApps to the Berkeley Testnet.
Smart Contracts
You write smart contracts by extending the base class SmartContract
:
class HelloWorld extends SmartContract {}
The constructor
of a SmartContract
is inherited from the base class and cannot be overriden.
The zkApp account address (a public key) is its only argument:
let zkAppKey = PrivateKey.random();
let zkAppAddress = PublicKey.fromPrivateKey(zkAppKey);
let zkApp = new HelloWorld(zkAppAddress);
zkApp Accounts
On Mina, there is no strong distinction between normal "user accounts" and "zkApp accounts". A zkApp account:
Is an account on the Mina blockchain where a zkApp smart contract is deployed.
Has a verification key associated with it.
The verification key stored on the zkApp account can verify zero knowledge proofs generated with the smart contract. The verification key lives on-chain for a given zkApp account and is used by the Mina network to verify that a zero knowledge proof has met all constraints defined in the prover. See Prover Function and Verification Key.
Methods
Interaction with a smart contract happens by calling one or more of its methods. You declare methods using the @method
decorator:
class HelloWorld extends SmartContract {
@method myMethod(x: Field) {
x.mul(2).assertEquals(5);
}
}
Within a method, you can use o1js data types and methods to define your custom logic.
To understand what successful execution means, look at this line in the example:
x.mul(2).assertEquals(5);
Creating a proof for this method is possible only if the input x
satisfies the equation x * 2 === 5
. This is called a "constraint".
Magically, the proof can be checked without seeing x
because it's a private input.
The method has one input parameter, x
of type Field
. In general, arguments can be any of the built-in o1js types: Bool
, UInt64
, PrivateKey
, and so on. These types are referred to as structs`.
zk-SNARK circuits
Internally, every @method
defines a zk-SNARK circuit. From the cryptography standpoint, a smart contract is a collection of circuits, all of which are compiled into a single prover and a verification key. The proof says something to the effect of "I ran one of these methods, with some private input, and it produced this particular set of account updates". In zero knowledge proof terms, the account updates are the public input. The proof is accepted on the network only if it verifies against the verification key stored in the account. This verification requirement ensures that the same zkApp code also ran on the end user's device and that the account updates conform to the smart contract's rules.
@method
Inside a @method
, things sometimes behave a little differently.
To construct a circuit which can then be proven, o1js calls into SnarkyML, a language that builds circuits and connects variables and constraints. As a zkApp developer, you must use the methods, functions, and types provided by o1js. Plain JavaScript code does not call into SnarkyML and therefore is not able to construct circuits.
When SmartContract
is compiled into prover and verification keys, methods are in an environment where the method inputs don't have any concrete values attached to them. Instead, they are like mathematical variables x
, y
, z
that are used to build up abstract computations like x^2 + y^2
by running the method code.
In contrast, all the variables have actual values attached to them (cryptographers call them "witnesses") during proof generation. To log these values for debugging, use a special function for logging from inside your method:
Provable.log(x);
The API is like console.log
, but it automatically handles printing o1js data types in a readable format. However, the Provable.log(x)
function does not have any effect while SmartContract
is being compiled.
On-chain state
A smart contract can contain on-chain state. Declare it as a property on the class with the @state
decorator:
class HelloWorld extends SmartContract {
@state(Field) x = State<Field>();
// ...
}
Here, x
is of type Field
. Like with method inputs, only o1js structs can be used for state variables. The state can consist of at most 8 fields of 32 bytes each. These states are stored on the zkApp account.
Some structs take up more than one Field
. For example, a PublicKey
needs two of the eight fields.
States are initialized with the State()
function.
A method can modify on-chain state by using this.<state>.set()
:
class HelloWorld extends SmartContract {
@state(Field) x = State<Field>();
@method setX(x: Field) {
this.x.set(x);
}
}
As a zkApp developer, if you add this method to your smart contract, you are saying: "Anyone can call this method to set x
on the account to any value they want."
Reading state
This example reads state:
class HelloWorld extends SmartContract {
@state(Field) x = State<Field>();
@method increment() {
// read state
const x = this.x.get();
this.x.requireEquals(x);
// write state
this.x.set(x.add(1));
}
}
The @increment()
method fetches the current on-chain state x
with this.x.get()
.
Later, it sets the new state to x + 1
using this.x.set()
. Simple!
Another line might looks weird at first:
this.x.requireEquals(x);
Here's what it means to "use an on-chain value" during off-chain execution.
When you use an on-chain value, you have to prove that this value is the on-chain value. Verification has to fail if it's a different value. Otherwise, a malicious user could modify o1js and make it just use any other value than the current on-chain state – breaking the zkApp.
You must link "x
at proving time" to be the same as "x
at verification time". This is a precondition, a condition that is checked by the verifier (a Mina node) when it receives the proof in a transaction:
this.x.requireEquals(x)
This code adds the precondition that this.x
– the on-chain state at verification time – must equal x
– the value fetched from the chain on the client side. In zkSNARK language, x
becomes part of the public input.
Using this.<state>.requireEquals
is more flexible than equating with the current value. For example, this.x.requireEquals(10)
fixes the on-chain x
to the number 10
.
Why not use this.x.get()
to add the precondition automatically, instead of writing this.x.requireEquals(x)
?
To keep things explicit. The assertion reminds you to add logic which makes the proof fail: If x
isn't the same at verification time, the transaction will be rejected.
So, you must use care to read on-chain values if many users are expected to read and update state concurrently. It is applicable in some situations, but might cause race conditions or call for workarounds, in some situations. One workaround is to use actions. See Actions and Reducer.
Assertions
Assertions can be incredibly useful to constrain state updates.
Common assertions you can use are:
x.assertEquals(y); // x = y
x.assertBoolean(); // x = 0 or x = 1
x.assertLt(y); // x < y
x.assertLte(y); // x <= y
x.assertGt(y); // x > y
x.assertGte(y); // x >= y
For a full list, see the o1js reference.
To modify the increment()
method to accept a parameter:
class HelloWorld extends SmartContract {
@state(Field) x = State<Field>();
@method increment(xPlus1: Field) {
const x = this.x.get();
this.x.requireEquals(x);
x.add(1).assertEquals(xPlus1);
this.x.set(xPlus1);
}
}
Here, after obtaining the current state x
and asserting that it equals the on-chain value, make another assertion:
x.add(1).assertEquals(xPlus1);
If the assertion fails, o1js throws an error and does not submit the transaction. If the assertion succeeds, it becomes part of the proof that is verified on-chain.
Because of this, the new version of increment()
is guaranteed to behave like the previous version: It can only ever update the state x
to x + 1
.
Debugging
Add optional failure messages to assertions to make debugging easier. For example, write the previous example as:
x.add(1).assertEquals(xPlus1, 'x + 1 should equal xPlus1');
Public and private inputs
While the state of a zkApp is public, method parameters are private.
When a smart contract method is called, the proof it produces uses zero knowledge to hide inputs and details of the computation.
The only way method parameters can be exposed is when the computation explicitly exposes them. For example, in the last example the input was directly stored in the public state: this.x.set(xPlus1);
If this were not the case, define a new method called incrementSecret()
:
class HelloWorld extends SmartContract {
@state(Field) x = State<Field>();
// ...
@method incrementSecret(secret: Field) {
const x = this.x.get();
this.x.requireEquals(x);
Poseidon.hash(secret).assertEquals(x);
this.x.set(Poseidon.hash(secret.add(1)));
}
}
This time, the input is called secret
. Check that the hash of the secret is equal to the current state x
.
If this is the case, add 1
to the secret and set x
to the hash of that.
When this code is run successfully, it just proves that the code was run with some input secret
whose hash is x
and that the new x
is set to hash(secret + 1)
.
However, the secret itself remains private, because it can't be deduced from its hash.
Initializing state
To initialize on-chain state, use the init()
method.
Like the constructor, init()
is predefined on the base SmartContract
class.
- It is called when you deploy your zkApp with the zkApp CLI for the first time.
- It is not called if you upgrade your contract and deploy a second time.
You can override this method to add initialization of your on-chain state:
class HelloWorld extends SmartContract {
@state(Field) x = State<Field>();
init() {
super.init();
this.x.set(Field(10)); // initial state
}
}
You must call super.init()
to set your entire state to 0.
If you don't have any state to initialize to values other than 0, then there's no need to override init()
, you can just leave it out.
The previous example set the state x
to Field(10)
.
Composing zkApps
A powerful feature of zkApps is that they are composable, just like Ethereum smart contracts. You can simply call smart contract methods from other smart contract methods:
class HelloWorld extends SmartContract {
@method myMethod(otherAddress: PublicKey) {
const calledContract = new OtherContract(otherAddress);
calledContract.otherMethod();
}
}
class OtherContract extends SmartContract {
@method otherMethod() {}
}
When a zkApp user calls HelloWorld.myMethod()
, o1js creates two separate proofs:
- One proof for the execution of
myMethod()
as usual - A separate proof for the execution of
OtherContract.otherMethod()
The myMethod()
proof:
- Computes an appropriate hash of the function signature of
otherMethod()
plus any arguments and return values of that function call. - Guarantees that this hash matches the
callData
field on the account update produced byotherMethod()
that is made part ofmyMethod()
's public input.
Therefore, when you call another zkApp method, you effectively prove: "I called a method with this name, on this zkApp account, with this particular arguments and return value."
To ensure other methods can use a return value of your @method
, you must annotate the return value in your TypeScript function signature.
Here's an example of returning a Bool
called isSuccess
:
@method otherMethod(): Bool { // annotated return type
// ...
return isSuccess;
}
Custom data types
Smart contract method arguments can be any of the built-in o1js types.
However, what if you want to define your own data type?
You can create a custom data type for your smart contract using the Struct
function that o1js exposes:
- Create a class that extends
Struct({ })
. - Then, inside the object
{ }
, define the fields that you want to use in your custom data type.
For example, you can create a custom data type called Point
to represent a 2D point on a grid. The Point
struct has no instance methods and is used only to hold information about the x
and y
points.
To create the Point
class, extend the Struct
class:
class Point extends Struct({
x: Field,
y: Field,
}) {}
Now that Struct
is defined, you can use it in your smart contract for any o1js built-in types.
For example, the following smart contract uses the Point
struct defined earlier as state and as a method argument:
export class Grid extends SmartContract {
@state(Point) p = State<Point>();
@method init() {
this.p.set(new Point({ x: Field(1), y: Field(2) }));
}
@method move(newPoint: Point) {
const point = this.p.get();
this.p.requireEquals(point);
const newX = point.x.add(newPoint.x);
const newY = point.y.add(newPoint.y);
this.p.set(new Point({ x: newX, y: newY }));
}
}
Note that your Struct
classes can contain o1js built-in types like Field
, Bool
, UInt64
, and so on, or even other custom types that you've defined that are based on the Struct
class.
This flexibility allows for great composability and reusability of structs.